Crystal Project Update: Version 1.6.6 (Nintendo Switch)
June 4, 2025
New features:
- Auto Jump has been added to the Options menu. When enabled, Auto Jump will cause the player to automatically jump at the last possible moment when walking off cliffs or ledges.
- Moved Show Minimap option to the More Options menu.
- When confirming buy/sell quantity, you can now hold left to roll over to the maximum possible amount.
- Randomly generated randomizer seeds no longer contain the letters/numbers I, l, O, or 0.
Bug fixes:
- Fixed issue when Items and/or Equipment have been randomized where missed steals were not being properly added to the Lost & Found. If a steal has already been missed on existing randomized save data, the missing loot will be automatically added to the Lost & Found when that save data is loaded.
- When Items have been randomized, Milk is now shown in the Spoiler Log if it blocks a progression item.
- When Items have been randomized, Thirsty Lad now provides their reward without requiring Milk if Milk has been randomized to a problematic location.
- Fixed reported location of boss minions when boss encounters have been randomized but normal encounters have not.
- When Enemy Abilities have been randomized, the archive entries for Puppet (On) and Hatchling will now be purchasable.
- When Enemy Abilities have been randomized, No Physical and No Magic will now properly target the party.
- When Enemy Abilities have been randomized, Insult will now be properly used.
- When Enemy Abilities have been randomized, Monster Magic that the AI will never be able to use will now be learned by default.
- Corrected the menu header text in a few menu screens.
Crystal Project Update: Version 1.5.4 (Nintendo Switch)
April 11, 2024
New feature:
- Added "Play All Music" to Music Archive. When activated, all unlocked music tracks will be looped sequentially as a playlist.
Bug fixes:
- Fixed error that could sometimes occur when a charging spell was interrupted by a Silence status effect.
- Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.
- Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.
- Fixed bug where if a dual wielded ability consumed the last available Scroll, then the attack would only swing once.
Crystal Project Update: Version 1.4.11 (Nintendo Switch)
January 29, 2024
Bug fixes:
- Fixed error when a Ninja would use an ability that was incompatible with the weapon held in the main hand.
- Fixed bug where windows could overlap when attempting to begin a class change.
- Fixed bug where the Auto Save notification could linger over menus or dialogue.
- When progression items are randomized, if any books are moved into the library, then the Librarian will no longer consider those books missing after attempting to enter.